42 #ifndef vtkRIBExporter_h 43 #define vtkRIBExporter_h 46 #include "vtkIOExportModule.h" 69 vtkSetVector2Macro(Size,
int);
70 vtkGetVectorMacro(Size,
int, 2);
77 vtkSetVector2Macro(PixelSamples,
int);
78 vtkGetVectorMacro(PixelSamples,
int, 2);
86 vtkSetStringMacro(FilePrefix);
87 vtkGetStringMacro(FilePrefix);
94 vtkSetStringMacro(TexturePrefix);
95 vtkGetStringMacro(TexturePrefix);
154 void WriteLight(
vtkLight* aLight,
int count);
155 void WriteAmbientLight(
int count);
170 void ModifyArrayName(
char* newname,
const char*
name);
abstract class to write a scene to a file
represents an object (geometry & properties) in a rendered scene
virtual void WriteData()=0
represent surface properties of a geometric object
vtkTypeBool ExportArrays
This variable defines whether the arrays are exported or not.
abstract specification for renderers
concrete dataset represents vertices, lines, polygons, and triangle strips
a simple class to control print indentation
a virtual camera for 3D rendering
a virtual light for 3D rendering
handles properties associated with a texture map
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
dynamic, self-adjusting array of unsigned char
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on...
export a scene into RenderMan RIB format.