VTK  9.0.1
RTW::Backend Member List

This is the complete list of members for RTW::Backend, including all inherited members.

AddGeometry(RTWModel, RTWGeometry)=0RTW::Backendpure virtual
AddVolume(RTWModel, RTWVolume)=0RTW::Backendpure virtual
Commit(RTWObject)=0RTW::Backendpure virtual
FrameBufferClear(RTWFrameBuffer, const uint32_t frameBufferChannels)=0RTW::Backendpure virtual
GetColorTextureGL(RTWFrameBuffer frameBuffer)=0RTW::Backendpure virtual
GetDepthTextureGL(RTWFrameBuffer frameBuffer)=0RTW::Backendpure virtual
Init()=0RTW::Backendpure virtual
IsSupported(RTWFeature feature) const =0RTW::Backendpure virtual
MapFrameBuffer(RTWFrameBuffer, const RTWFrameBufferChannel)=0RTW::Backendpure virtual
NewCamera(const char *type)=0RTW::Backendpure virtual
NewData(size_t numItems, RTWDataType, const void *source, const uint32_t dataCreationFlags=0)=0RTW::Backendpure virtual
NewFrameBuffer(const rtw::vec2i &size, const RTWFrameBufferFormat format, const uint32_t frameBufferChannels)=0RTW::Backendpure virtual
NewGeometry(const char *type)=0RTW::Backendpure virtual
NewInstance(RTWModel modelToInstantiate, const rtw::affine3f &transform)=0RTW::Backendpure virtual
NewLight3(const char *light_type)=0RTW::Backendpure virtual
NewMaterial2(const char *renderer_type, const char *material_type)=0RTW::Backendpure virtual
NewModel()=0RTW::Backendpure virtual
NewRenderer(const char *type)=0RTW::Backendpure virtual
NewTexture(const char *type)=0RTW::Backendpure virtual
NewTransferFunction(const char *type)=0RTW::Backendpure virtual
NewVolume(const char *type)=0RTW::Backendpure virtual
Release(RTWObject)=0RTW::Backendpure virtual
RemoveParam(RTWObject, const char *id)=0RTW::Backendpure virtual
RenderFrame(RTWFrameBuffer, RTWRenderer, const uint32_t frameBufferChannels)=0RTW::Backendpure virtual
Set1f(RTWObject, const char *id, float x)=0RTW::Backendpure virtual
Set1i(RTWObject, const char *id, int32_t x)=0RTW::Backendpure virtual
Set2f(RTWObject, const char *id, float x, float y)=0RTW::Backendpure virtual
Set2i(RTWObject, const char *id, int32_t x, int32_t y)=0RTW::Backendpure virtual
Set3f(RTWObject, const char *id, float x, float y, float z)=0RTW::Backendpure virtual
Set3fv(RTWObject object, const char *id, const float *xyz)RTW::Backendinline
Set3i(RTWObject, const char *id, int x, int y, int z)=0RTW::Backendpure virtual
Set4f(RTWObject, const char *id, float x, float y, float z, float w)=0RTW::Backendpure virtual
SetData(RTWObject, const char *id, RTWData)=0RTW::Backendpure virtual
SetDepthNormalizationGL(RTWFrameBuffer frameBuffer, float clipMin, float clipMax)=0RTW::Backendpure virtual
Setf(RTWObject object, const char *id, float x)RTW::Backendinline
SetMaterial(RTWGeometry, RTWMaterial)=0RTW::Backendpure virtual
SetObject(RTWObject, const char *id, RTWObject other)=0RTW::Backendpure virtual
SetRegion(RTWVolume, void *source, const rtw::vec3i &regionCoords, const rtw::vec3i &regionSize)=0RTW::Backendpure virtual
SetString(RTWObject, const char *id, const char *s)=0RTW::Backendpure virtual
SetVec2f(RTWObject object, const char *id, const rtw::vec2f &v)RTW::Backendinline
Shutdown()=0RTW::Backendpure virtual
UnmapFrameBuffer(const void *mapped, RTWFrameBuffer)=0RTW::Backendpure virtual
~Backend()=defaultRTW::Backendvirtual